While gaming takes place both recreationally and competitively, most notable is the emergence of esports, which describes the conglomeration of competitive gaming titles and organized professional gaming events ( McCutcheon et al., 2017). Contemporary forms of gaming not only span multiple genres of games but multiple modalities, including computer, console, and mobile platforms ( Newzoo, 2020). Video gaming (henceforth, “gaming”) has become an increasingly popular and globally recognized phenomenon in recent years. Future work should explore the relative contribution and associated risk that various games, genres, and timing of gaming activities have on sleep, physical and mental health, particularly in vulnerable gaming cohorts engaged with contemporary forms of gaming and esports. Noteworthy is the lack of studies investigating cardiometabolic health in gamers. Despite limitations in the design of the included studies, excessive gaming is broadly associated with worsened sleep parameters. In addition, high-volume gamers were more likely to have worsened sleep quantity and quality, with delayed sleep timing and increased prevalence of insomnia. Gamers with higher gaming addiction scores were more likely to have shorter, poorer quality sleep and greater daytime sleepiness and insomnia scores than gamers with lower gaming addiction scores and non-gamers. A narrative synthesis was employed to report results, owing to high levels of heterogeneity across the included studies. Twelve studies reporting on sleep in habitual adult gamers were included. Three electronic databases (PubMed, Scopus, ISI Web of Science) were searched for peer-reviewed articles published between January 2000 – April 2020. This review examines evidence describing sleep in habitual adult gamers to understand the associated risk for cardiometabolic disease or the benefits to gaming performance. Furthermore, there are limited studies on adult gamers, who represent the majority demographic in esports. Gaming is a typically sedentary nighttime activity therefore, the potential to impact sleep and health is high. Video gaming is a popular, globally recognized phenomenon, played recreationally or competitively as esports. 4Centre for Sport, Exercise and Life Sciences, Faculty of Health and Life Sciences, School of Life Sciences, Coventry University, Coventry, United Kingdom.3Clinical Neuropsychology and Sleep Sciences, Department of Psychology, Faculty of Humanities, University of Cape Town, Cape Town, South Africa.2Department of Public and Occupational Health, Amsterdam UMC, Amsterdam Public Health Research Institute, Vrije Universiteit Amsterdam, Amsterdam, Netherlands.1Health Through Physical Activity, Lifestyle and Sport Research Centre & Division of Physiological Sciences, Department of Human Biology, Faculty of Health Sciences, University of Cape Town, Cape Town, South Africa. This does not make things any easier.Chadley Kemp 1* Paula R. Where the first thing your soulmate says to you is written somewhere on your body, in their colour. It's a party, isn't it? Language: English Words: 307,572 Chapters: 29/29 Collections: 2 Comments: 466 Kudos: 1,044 Bookmarks: 260 Hits: 137,448 It's all just a party, isn't it? A mother's bitterness, a hint of charm and a heart-to-heart talk between two strangers. On the way to the bathroom at the party in the Schnee home, Jaune Arc runs into a drunken woman who entices him to take a little drink.
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